I opened up pad.ini directly, copy pasted the key-codes for the control stick (Main_stick_up, Main_stick_down, etc.). I shall try to see if the Pad Plugin is functional again.Īlright, I found an okay partial solution. After swiping for 20+ minutes, I finally gave in and posted on here. I've tried all manner of doing this, including using a weight to hold down the right trigger (which, like you noticed, is not pictured in my attachment) while using both fingers to swipe. Unfortunately, Tube Mode requires me to do that in a consistent, repetitive manner. When that stopped working, I held the B button down and rapidly swiped my finger over my bottom 3 arrow keys, then as soon as I worked up a good swipe, hit the up arrow key. The super hammer also stumped me until I used my first technique to change the mapping mid-game to be a straight line of keys I could swipe across. I'm thinking about how you managed to get the dubious paper from chapter 3. In your pic, it doesn't look like your actually holding R because Mario isn't in his paper thin mode. (08-14-2009, 10:10 AM)Mariomaruf Wrote: My brother owns one and he is a bitch about letting me use it even though he has a wireless controller for the xbox 360, but I was able to do the super hammer command with difficulty on a keyboard. Can anyone please help me develop a solution to this problem? I really, REALLY don't want to get another peripheral. I have slammed the keyboard against my face.Is there macro software that does work with Dolphin? I have used AutoHotkey to simulate rapid rotation, but I suspect that Dolphin is capturing the keystrokes at a lower hardware level than AutoHotkey is sending them and so AH fails.I have ratcheted down the framelimiter to 10 fps, to attempt to slow down the processing of the keystrokes required to be considered a 'spin'.After a few times doing this, the Pad plugin just refused to map any new keys, period (it just left them at Press Key until restart, at which point it reverted to the arrow keys again). Then I tried to change them back and the pad plugin wouldn't map to the correct key. I have changed the key mappings in the Pad Plugin mid-game (I set the directional keys so I could swipe my finger over the numbers at the top of my keyboard very quickly) to get past the Super Hammer tutorial, which worked once: just once.Here are a few things I've tried, which have all brought up some interesting quirks (bugs?) in Dolphin: I have to do this using the arrow keys on my keyboard, because I don't want to get a controller for this one game, and it's friggin impossible. In Paper Mario: The Thousand Year Door (GameCube), I have to rotate the control stick quickly and repetitively to get into Tube Mode.
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